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CTGFFL Rules

Concept
CTGFFL is a combination college/pro fantasy football league. It emphasizes building a team for the long-term in that a number of players may be kept from one season to another. The scoring is fairly simple as the league gains its complexity in roster management.
League Structure
Each franchise will have 30 roster spots with a minimum of 13 for either college or pro. The franchise must have enough of each position to field a complete team at kickoff of Week 1, but there are no restrictions beyond that.
League draft
The second draft will be 30 rounds with each team having 12 hours to submit picks. If a team misses their pick, the next team may submit theirs – the team missing their pick may submit it at anytime. There may be one online chat draft session in order to ensure the draft is finished on time. The time and date will be determined if it is necessary. The team with the best non-playoff record will get first choice of draft position. The order will proceed through all the non-playoff teams and then the selection order of the playoff teams will be determined by regular-season record, subject to the above tiebreakers, starting with the team with the worst record. However, the champion and the runner-up will have the last two choices. The draft is done in serpentine fashion. Teams must be able to field a legal starting lineup after the draft.
Starting Lineup
College
1 QB 1 RB 2 WR/TE 1 Flex (RB/WR/TE) 1 Kicker 1 Defense
Pro 1 QB 1 RB 2 WR 1 Flex (RB/WR/TE) 1 TE 1 Kicker 1 Defense
If an illegal lineup is entered, the highest scoring excess player will be removed and the lowest scoring legal player will be placed in the slot. For example, if 4 WRs and no RBs are started, the lowest-scoring RB will be substituted in the place of the highest-scoring WR.
Scoring
Every player (i.e. not the defense) is scored by the following rules:


  • 1 point for 25 yards passing

  • 1 point for 10 yards rushing

  • 1 point for 8 yards receiving

  • 0.5 point for each reception

  • 6 points for all rushing/receiving TDs

  • 4 points for all passing TDs

  • 2 points for every 2-point conversion

  • 1 point for every 25 yards of kick/punt return

  • 6 points for a kick/punt return TD

  • 1 point for kicked XP

  • 3 points for FG


Note: A fumble recovered by the offense is considered a rush. Therefore, a fumble recovered by the offense in the end zone is a rushing touchdown for the recovering player.
Defense scoring (if I can set up the scoring to only count points scored against defense, i.e. doesn't count INT return against), I will:

  • 15 points for a shutout

  • 10 points for allowing 2-6 points

  • 6 points for allowing 7-10 points

  • 3 points for allowing 11-17 points

  • 6 points per INT/fumble return TD

  • 6 points per TD off a blocked punt or FG

  • 2 points per return of an XP (applies to college only)

  • 2 points per sack

  • 2 points per turnover

  • 2 points per safety


Each unit is scored separately; i.e. you will have one score for college and one for pro. You essentially play two games in one week against the same opponent. When scores are shown on the score report page, they are rounded to one decimal place. If there is a tie after that rounded, the scores will be taken out to their full value. If a tie remains after that, it will be marked as a tie.
Schedule
There will be 16 teams split into 4 divisions across 2 conferences. The season will last for 12 weeks. Each team will play: - their division opponents twice - their conference opponents once - two opponents from the other conference. The season will start when the first full week of college games begin or when the first NFL week is. In some years, this will cause the first week to be college only. In some years, this will cause the last regular season week of CTGFFL to be NFL only. The CTGFFL playoffs are always NFL only because the college season does not run long enough. The CTGFFL championship game is a combination of two weeks (usually 15 and 16) for the NFL and the bowl games for the college side. It will be a total points championship game. The starting lineups for two NFL weeks that comprise the championship game will be set separately. The playoffs will be composed of 8 teams with the stipulation that no team with a record worse than .500 can make the playoffs. The four division winners will make the playoffs as well as two wild cards per conference. Seedings will be set by the following tiebreakers:

  • Division Record (if breaking a tie within division)

  • Conference Record (if breaking a tie within conference)

  • Total Points

  • Head-to-head Record vs. common opponents

  • Standard deviation on Points (lowest wins)


Retention of players
The purpose of CTGFFL is to be able to build a team and retain some pieces in future years. To that end, the keeper system is set up as follows:
2 freshmen and 2 sophomores from the previous season may be kept for the lowest available draft picks.
1 junior and 1 senior from the previous season may be kept for the lowest available draft picks.
These players will fill in the end of the draft in class order going from senior to freshman.
Pro players are kept in relation to their Draft Value. When initially drafted, the round a player is drafted in is his draft value. Each subsequent year, the pro player may be kept for a pick 4 higher than his draft value.
Example: Player A is drafted in the 13th round in the first year. He may be kept for a 9th round pick the next year, a 5th round pick the year after that and a 1st round pick the year after that. The following year, he re-enters the draft pool.
A player does not lose his draft value if traded, but does if he is released. Draft values for pro players picked up on waivers will be discussed in the waivers section. * Special "Cradle-to-Grave" clause: If you own a player from the time they are in college until their Draft Value gets to a point where you normally couldn't keep them, you may retain that player in subsequent years for your first-round pick. Only one player per team and you must have owned them in college. If the player is traded or released at any point, they lose this right.
Roster management
All players and draft picks up to one season in advance may be traded. With the nature of the league emphasizing future value as well as current value, it is difficult to evaluate trades and determine what is fair. Trades will only be overturned at the discretion of the commissioner, or if the commissioner is involved in the trade, a 75% against vote by the non-involved owners. The game week runs from Wednesday to Tuesday. The waiver period will open Wednesday at 12:01am, close at Saturday 12:01 am for college players and Sunday at 12:01 am for pro players and can be for a maximum of 4 players. Waiver requests can be submitted at any time after Monday 12:01 am, but will not be processed until the waiver period opens. Where players end up when the waiver period opens depends on the order listed and type of player being picked up:

  • College players are distributed on a worst-to-first basis by standings

  • Pro players are distributed by the DV of the player being dropped. The team dropping up the most valuable player by DV is the one who gets the player. Therefore, even though college players are not kept according to their DV, the college players’ DV is still tracked for this reason.

  • The order players are listed in matters. If someone wants Dan Marino as their first transaction and someone else lists him as their fourth but has a better DV, the player who listed him first still gets the player. This forces decisions on owners to prioritize their pickups.


A player who has been dropped may not be picked up by any team until the following waiver wire period. Players who have played in the game week may not be used in a transaction. Players who are added during a week may not be dropped in the same week. Rosters are 30 players; however, there is an IR slot for pro and college, adding two more slots. In order to be eligible to place a pro player on IR, he must appear on the NFL injury report as questionable or out. In order to place a college player on IR, there must be a official press statement (newspaper, team website) that refers to the fact that a player may not play. Once a player is placed on IR, he must remain there for 4 weeks and then can be brought off at any time.
For college players, owners may use the IR slot as a “redshirt” slot if they wish on a player they drafted or traded for before the first transaction period is over. In order to use the slot, the owner must declare a college player as a redshirt before the first game of the season. That player is then ineligible to be used in any games that season, but is a free keeper (does not count against the keeper count) the following offseason. An owner may remove the redshirt from that player at any point during the season, but then the privilege of being a free keeper is gone. Redshirted players may be traded, however: Unless the trade involves the exchange of redshirted players, the team acquiring the redshirt player loses the redshirt off the acquired player, regardless of whether they have a redshirted player on their roster. The team trading away the redshirted player has forfeited their redshirt priviledge until the next season. Redshirted players may be exchanged without losing redshirts. The key point is that there may only be 30 active players at any time with possibly up to two inactive players in the IR/redshirt slots.
Starting lineups must be set by each player's game starting time. If a player plays before either of those times, his status for that week must be set before his game's kickoff. If it is not, his status will be the same as the previous week. The trading deadline will be noon Eastern Saturday of the ninth week of the season for any trades involving college players. For pro players, it will be 1 PM Eastern Sunday of the ninth week of the season. Trades involving players that play earlier in that week must be completed by the kickoff of that player's game.
The waiver wire is open until the final week of the CTGFFL regular season. Trades may include draft picks for the following year, however, unless specified, a traded pick will be the pick originally assigned to the team. An example of this would be if Team A trades its first-round pick (which ends up to be 1.06) to Team B and then makes a trade to acquire 1.01. In this case the original trade would send 1.06 to Team B. Owners can use language such as "earliest" or :latest" pick if specification is necessary.
Rights to players
Teams own the right to their players until that team announces their keepers for the following year. At that instant, all non-kept players are released into the free agent pool. Therefore, trading of players' rights may be done until a team has announced their keepers.
Player eligibility
Only players in Division I-A football and the NFL are eligible for this league. If a college player transfers to a lower-level college division, he must be dropped from his CTGFFL team. NFL players who are on a CTGFFL roster and are then suspended by the NFL for any length of time may remain on the CTGFFL team at the owner's discretion, but players may not be acquired (through the draft or waivers) who are out of the NFL or are suspended for one year or more.